If you were concerned about purchasing an Oculus Quest because it would require creating or attaching an existing Facebook account, you wouldn’t have to … next year. However, Ars Technica reports that backlash and other branding concerns may have forced the social media giant to rethink its connectivity strategy.
Facebook’s VP of VR, Andrew Bosworth, posted a lengthy message on October 28th detailing why the company was moving away from linked accounts on Oculus Quest. The important takeaway was the following, “As we’ve focused more on work, and as we’ve heard feedback from the VR community more broadly, we’re working on new ways to log into Quest that won’t require a Facebook account, landing sometime next year. This is one of our highest priority areas of work internally.”
Why should we care if a Facebook login is required? Well, suppose you’re someone who has lost their account either due to unauthorized access or being banned under the company’s arbitrarily enforced rules. In that case, you can and will lose access to all purchases made on the Oculus Quest’s storefront.
Two years ago, someone had a major issue with me and reported every public post on Facebook, most of which were tepid memes about politicians or societal matters. Somehow, these well-known memes were worthy of multiple warnings and an eventual ban. Yup, I lost my account because someone reported everything that was publically available on my account. Facebook just did it and refused to reinstate my account or even elaborate on how PG-rated memes about Hilary Clinton violated anything in the TOS.
This would be the same issue if Oculus were to require a YouTube or Twitter login. Access to things we’ve purchased should not be restricted due to our online behavior. Imagine every digital purchase you’ve made suddenly vanishing because some thin-skinned moderator took issue with your Let’s Go Brandon meme.
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